Realm background and theme

When issuing the command:

help about

the following text will show:

"Welcome to Sinder, a city built in the midst of the rift. Although built is probably not the right word. It rather started to exist as pieces of realities lost in the tides of the rifts was brought together like a patch of shipwreck debris, creating this small existence inside the storm.

It is still a world in its infancy, shaped by those who live there. Anyone who stepped out of the yellow train is welcome be a part of it and help it evolve."

Background story

Reality is broken. No one really knows what caused it. Few even know it happened. Maybe it was natural. Maybe it was one of those supervillains who actually succeeded with their wicked plot. It doesn’t really matter. Reality is broken with a massive tear that cuts across them all, ripping off pieces and hurling them into the storm.

The small town of Passborough, in one of the realities, will probably never know they once had a small train station. Or that the old badger Tom Greyback, station master since the age of 26, was ripped away from their reality together with the station, only to continue his duties in another existence.

It is not like Tom remembers any of this. Memories are tied to the reality in which they exist, and Passborough does not exist in this reality. His memories of how he got here are now tied to these fragments of realities lumped together, and they make sense to him in strange kind of way. The same goes for all the others stepping off that yellow train. Everyone seem to have their own story on how they ended up on Platform 1 in the town of Sinder. The crude stitches of the haphazard mix of realities will eventually heal, becoming less obvious for anyone living there.

About

The background story is chosen to be very including. Anything goes. The intention is to provide a blank canvas to paint on. This may involve magic, hi-tech, furries, elves, dragons, or anything else imaginable. However, anthropomorphic animals seems to inhabit a large part of the realities, making up the majority of the population.

The central town of Sinder will remain fairly contemporary in its theme. Restaurants, parks, schools, gyms, shops, bath houses, and similar will fit well. Their styles may however mix; an old time bath house, a magic shop, or a gym with high-tech machines can all exist on the same street.

Initially, there will only be the Train Station, with Platform 1 being the entry point, and the Station Park serving as a central meeting point (similar to Fox Plaza of Tapestries, or West Corner of the Park in FurryMUCK). Finally as a default home, we have Sinder Hostel.

The small set of initial rooms is mainly due to my own poor skills at creating areas and room descriptions :sweat: .

Best regards,
Accipiter

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