[Bug] Editing exits is wonky [Solved]

I tried to edit and rearrange some exits from the Nimbat Village. Adding them is fine, but trying to re-order them changes the moved exit to duplicate another. Leaving the room via another exit and returning a couple times got that to render.

But then I set one exit hidden, and another exit disappeared entirely. I unhid the first exit (d1) and now exit d2 is gone, replaced with a duplicate d1.

So now Widget has no door into her den.

Tried reloading the client and leaving/entering the area.

Edit: I can still ‘go d2’ to get into Widget’s den.

I think it’s related to something @Accipiter noticed a little while ago here and I also mentioned exits having an issue on that thread.

You can get the correct labels back by re-ordering the exits back to their original orders (if you know which ones are actually which exits). That’s fixed it for me at least. And the exits aren’t overwritting one another, luckily, it’s just something that’s not working right somewhere along the interface process.

They were all showing up and in order until I hid d1. I un-hid it, but then I have two d1s showing. It’s very confusing.

I have tried it out, and get some odd behavior locally too.
I’ll have it fixed before I do my next release.

Thanks for the report!

Fixed in Release v1.24.0.
Turned out to be a bug in setExitOrder, unrelated to that other issue.