Hello there!
I had an Idea about an optional economy and currency system that might work within the world of Sinder. I looked briefly through the forums and didn’t see very many suggestions for how this could be implemented. I understand that a normal economy might cause issues with the way some folks want to RP, and from a programming aspect might be a nightmare to include into the system.
The idea I have is instead something I’m going to refer to as a “Wallet System”
This would be completely non-intrusive to role-play and in world experiences for folks who didn’t want to make use of it, but provide a tactile currency for folks that did want to!
In my idea, the way this would work would be -somewhat similar- to how a character can own rooms or areas
To check your Wallet you would use a command something like
“Check Wallet” similarly to how one might “List Rooms”
A console window would populate in chat just like how your room listing would, and it would display how much “Sinders/Dollars/Insert-currency-name-here” you have to your name.
Players could request payment from one another for goods or services during roleplay, or offer to pay some one for being helpful, being a generally cool person, or as a loan or something.
Example
request [character] pay [amount]
or
pay [character] [amount]
might be example commands to initiate a payment from a player and prompt them similarly to how the follow/lead commands alert the targeted character.
The currency would be entirely roleplay dependent, and wouldn’t be a requirement for any one to use as long as Both parties agreed. It would simply be another tool at the disposal of the players, much in the same way building areas or rooms is a tool that is available to everyone, but not everyone uses.
And now for the technical bits (Which I admit, I’m ignorant as to the coding of wolfery, so most of this is ‘theoretical’
Wallets would be unique to characters, and would be automatically created with their Player information.
Wallets could increase by a set number at a set interval based on the coding.
For example:
- the wallet might increase as a log in reward ($100 when you wake up, available once every 12 of 24 hours)
- the wallet might update every so often, increasing by a set amount (For example increasing by $50 every 6 hours.) regardless of if the character is logged in or not.
- the wallet could make use of the “character title tags” that Accipiter mentioned as a possible future feature. It would be set to have a daily wage based on the character’s ‘Title tag’. For example if no ‘title tag’ is set on the character, they might get $100 a day, where as some one with an approved ‘Title tag’ might get an increased wage based on the RP that title invokes. ((This version of the wallet would unfortunately be a bit more work intensive for those approving and creating the tags, as they would need to discuss and agree upon what [if any] increased wage might be applied, then apply it)) < This would also be a way for business owners (the owner of Club Caribe, or the owner and workers of Joystix for example) to ‘see profit’ from their businesses that add a real life feel to the world of sinder.
- Mods that were interested in community activites might even have a command to use this currency as a way to offer ‘rewards’ for events (Like a costume, or spooky short story contest for halloween), and get players coming together occasionally for larger events
In my opinion this is a very non-intrusive way to implement an ‘economy’ for those who want that, without forcing people who prefer not to have one to use it.
Please, ask any questions you think I may have missed, or provide any criticisms you might have, and let me know if this ‘wallet’ tool is something that you as a player would be interested in using in your RP if it were available!