If I’m being honest, having at least availably registerable teleport locations over greater distances than just two tile-spaces on the map is among on of my personal ambitions that I’m hoping for, and willing to contribute to… Maybe having around two or three purely public pre-registered teleports should be fine, given the medium-small current condition of the accessible world, but the ones I am currently aware of are much too close to one another, with one of them being quite literally adjacent, and the other being only two traversable tile-spaces away.
Although, for the sake of immersive value, I would like to request that there be a pair of alternatives to teleporting… Powerfully leaping between destinations (exclusive to an outdoor destination, or perhaps text handled to compensate for any potential indoor-outdoor location changing. I am willing to compose a brief context for this, if it would help), and for our winged comrades: flying between destinations (again, compensating for potential indoor-outdoor transitions in the flavor text for the sake of immersion). They would literally do the same thing, and have access to the same teleport list, but would be usable via a different command than teleport. Some of you may have seen me compensating for these differences when I gather a friend or more, and take my long distance leave of the park… So it would be a nice QoL treat to have.
But yes, more accessibly teleport enabled locations would be splendid, although this would mean that region builders, such as myself… Should leave some kind of flavor text in our room information to inform players that they are able to register a teleport to that location, in this case. The reason I’m mentioning this form of public teleport over the more publicly pre-registered is to allow for exploration and discovery, while minimizing any potential damage to the immersion of traveling to new locations.