Wolfery is pretty rad - a veteran's perspective

Dear Wolfery people:

I wish to preface any future bugs and feature requests I might file here with the general observation that Wolfery is pretty neat. I’ve been enjoying my time on it, and feel fortunate to witness the beginning stages of this very interesting project.

The vibe reminds me quite a lot of my first explorations of FurryMUCK, over 30 years ago; a shared, free-form role-play environment that encourages you to build your own spaces and connect them to the larger world. Even though Wolfery is not a traditional MU*, its fresh directions based on shared roots reminds me what made MU*s so magical. I really love seeing this attempt to make something new based on this deep, solid grounding.

I’d like to see Wolfery become a place where I can invite my anthropomorphically inclined friends to come and play, without reservations. I cannot say this about certain other furry-based MU*s that I also love to spend time on, but which are so set in their technological and cultural particulars that I feel less comfortable bringing in new folks. Wolfery offers a chance for me to share what is so special about this strange and ancient form of digital role-playing with more people, and that’s pretty great.

Thanks to all for making Wolfery happen. I’m excited to see where it goes.

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Thank you. ^^

We’re trying to make it welcoming! The generational-technological divide is an interesting thing. I’ve tried to get old muck users interested (as they’ve been asking for this for years) but there’s a hesitance because it’s ‘new’ and it’s browser-based. On the other hand, like you say, there’s a big community of people who will go ‘what’s telnet’ but will be much more comfortable with this place.

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The chance to refresh the culture makes me excited, too.

Like, while I’m not participating in it, I’m really psyched to see the discussion elsewhere on the forum about how Wolfery should best approach queer-inclusive language. MU*s that were established circa-1990 just don’t have this, being so embedded in a world that very literally predates current thinking on real-life gender diversity. (As in so many other things, furries were way ahead of the game back then… but it’s really high time for a bit of re-syncing!)

Heck, I guess I’m also excited for this forum, too, the in-parallel use of a community-encouraging technology (Discourse) to really foster this feeling of an open, group-effort fresh start for the venerable furry-MU* concept.

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Another note of thanks I wish to add:

I spent some time today drafting a post about how the prevalence of sexualized child characters in other furry role-play spaces has prevented me from inviting friends to join, and making recommendations that Wolfery take a stand on them. And then I saw that it already has, classifying sexualized minors as a form of “extreme roleplay” unwelcome in public spaces (in the about area text of Sinder).

I’m very glad to see this, and sincerely appreciate the mods thoughtfully balancing a sex-positive environment with basic tastefulness and contemporary attitudes about appropriate online behavior. Thank you!

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I’ve now been an active part of Wolfery’s community for four weeks. Allow me to update this thread with my more recent observations! This includes two amazing successes I’ve witnessed this system achieve, and one place where I see room for improvement.

Wolfery welcomes younger players.

I almost used a phrase like “age-diverse players” here—but the players I have in mind are specifically those younger than the GenXers who (like me) started playing MU*s in the 1980s or 1990s.

My impression is that other MU* systems never really caught an audience beyond this cohort, even as new generations have emerged into adulthood. This makes those places feel increasingly stagnant, as the years pass. Any creative community needs an influx of new energy and perspective to stay not just alive but relevant. Younger age cohorts aren’t the only source of this, but it’s absolutely the richest one. Wolfery’s demonstrated attraction to relatively young players bodes very well for both the quality and the long-term viability of its world and the technology that supports it.

During dips into OOC chat, I’ve met several players saying how they’re new to this style of immersive, free-form role playing, either because they’d only “RPed” a bit on a basic chat like Discord, or because this was their first text role-play experience anywhere. In every case, they had only good things to say about their time on Wolfery, their comfort with the system, and the welcome they felt from the community there.

I get an impression from various verbal and behavioral cues that Wolfery’s player base skews younger (or, at least, less experienced) than what one finds on a traditional MU* in 2022. Last night in particular, I had a great OOC discussion with thee other Sindar residents about the system itself, and its history; I learned that each was years away from even being born when I first logged into FurryMUCK in the 1990s. (And none of them knew what “MUCK” meant, for all of Wolfery’s introductory mentions of it, and none of them needed to.)

A direct quote from one participant in that conversation: “I love this place. It feels like a place, rather than a message board.”

I love to see it.

I feel comfortable inviting friends to Wolfery.

When I started this thread, this was still only an aspiration; I felt hopeful that Wolfery would prove worthy of my inviting friends on, but I hadn’t quite arrived there yet. I’m happy to say that in the intervening weeks, this has changed. I have invited several friends to come join me, and I even gave a personalized tutorial and tour around town to one, who has since become a regular visitor.

As I commented earlier in this thread, Wolfery’s embrace of contemporary web technology and design philosophy was only part of what sold me. Far more difficult and important is establishing a welcoming community with clearly stated norms and rules, and an active moderation team willing to enforce them. I needed to marinate in Wolfery for another week or two before I could feel convinced that it cared enough to support this. I’m convinced now.

I have several times witnessed people politely but firmly shooing away inappropriate behavior in public areas. And the other day, I myself received a whispered warning from one of Sindar’s moderators after I got a little too salty around some folks clearly taking their role-playing baby-steps in the park. This gentle but clear reprimand only deepened my sincere respect for, and trust in, the system and the team that runs it. I would feel comfortable invititing just about any furry-aligned friends onto Wolfery. I haven’t felt that way about any MU* in at least 20 years.

The web client needs a mobile-friendly view.

The Wolfery web client assumes ownership of a relatively high-resolution and wide display, displaying its content in several columns. This works very well—if you are a person owning such a display! My understanding is that—apart from full-time students, information professionals, and PC-game hobbyists—an ever-growing slice of adult internet users own only phones, and not laptop or desktop computers. Wolfery (and Mucklet, IIUC) could really expand its potential audience by adapting to this fact with its UI.

I know it’s easy for me to say, and I don’t wanna be the ”Why don’t you just…” guy here, but… this feels like an attainable ambition, to me? I envision an early stab at a mobile UI that uses the very same columns as the full web-browser view, but displays only one at a time, and keeps a set of unchanging tabs in view at all times that let you rapidly select which one is displayed. (I imagine that certain actions would also switch the tab currently “on top”; for example, tapping a character’s row in the “Room Info” pane would update the “Character Info” pane, and also bring it into view.)

I feel this need personally, because it interacts with both of my previous two observations! I have already had the experience of inviting a younger friend onto Wolfery, only to have them respond some minutes later with “Oh, huh. It isn’t really designed for mobile, is it.” I’ve told them I’d bring it up with management. This is me doing that!

And there’s my update. Wolfery has become very important to me, in a short span of time. I love the direction I see it growing in, and hope that I can help keep it growing.

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I think the welcoming aspect is great, and a huge thing. It’s resulted in a fair amount of ‘culture shock’ with us not being “just like Discord” but we’ll smooth that out.

I’ve also said that I blame the technical barriers and lack of welcoming on mucks for this: RP bifurcated between generations, rather than smoothly evolve. And feeling ‘like a place’ is what I think we truly need.

We can make mobile-friendly layouts and such but that doesn’t solve all the mobile problem. Mobile OSes assume the death of the end-to-end internet has already happened and you don’t need anything like webhooks in the background. Mobile UX can only be fixed (IMO) by an app. So maybe have them help test @farcaller’s app? :smiley:

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Hey, I almost finished the authentic telnet experience!

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I’m only a newbie on all this but I agree with the points raised! Wolfery made the MU* format very approachable for me (sans a few bits like chatting needs a prefix, lack of addressing list when auto completing and a few other small things)

I even invited some friends to join it as well! But I’m also convinced that a better mobile experience is vital to younger people in general!

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