The Forest looms deep and lush, just one West of Town Center and North past the Blackhoof Stables. From sparse woodland cabins and modern campgrounds to deep, mysterious woods cloaked in shadow, the Forest offers a variety of natural, mystical, magical and even subterranean environments.
The Forest connects to Blackhoof Stables, the Mountains and the Wilderness.
Roleplay is welcome in the Forest and unless otherwise specified, Town of Sinder rules apply. Specifically, play identified in Town of Sinder as âextremeâ is allowed in clearly-designated rooms or attached areas but a content warning prior to entry is required.
Following the Charred Path from the main Forest teleport will take you to a combat-themed Battlegrounds area. There is also a Pokémon Center and battle arena.
Player housing is welcome and encouraged in the Forest. The Dark Forest extends deep and far, offering plenty of hidden paths and trails. As travel is not visible in the Dark, hidden exits are permitted here with only light requirements. Please ensure that back
is used as a return path toward the entrance room and out
is also used for indoor rooms with only one visible exit. Proofread Areas and rooms as applicable for English spelling and grammar. If your connected space is not exclusively for private use, please also be sure to create an Area for all rooms and include area rules
to set content expectations. No rooms directly-linked to the Forest should contain or allow âextremeâ content as per Town of Sinder rules and a content warning must be present. This is recommended for private-use spaces also, but is not required.
For visible, publicly-linked spaces, all rooms must be part of an Area with any addendum to the Forest area rules
made clear. A request to set the Forest as Parent should be submitted with the exit request. Aforementioned adoption of Town of Sinder rules and content warning requirements apply. Please be sure to notify me with your request if your Area will include or permit such content, as well as a description of the intended design, purpose and goals of the area. Please note that exits must be thematically appropriate, logical to the area map space where they are described to exist and an Area Map with room position
s is encouraged.
To request a private or public link, please include the above information in a reply to this post. Please also submit a request exit
and request area parent
and mail Raeth Fennec=
with the room ID that will connect to the Forest.
If you need any help learning to build or use the necessary commands, you can now go academy
from the Dark Forest for detailed help!