One thing that can sometimes get confusing is trying to coordinate times between players of different timezones. And issue pretty much everywhere, but at least here in Wolfery I think we can make a fairly straightforward and elegant solution.
Invoking in a pose, message, say, etc., with something like {t:4:00p}
it could be interpreted as client local time, then sent to the server in UTC and passed back to be interpreted by the console of each recipient in their own machine-local time zone. And in the example above could potentially look similar to how the forum interprets formatted time: 11:00 PM (Preferably omitting the [relative] date if itās not included)
I feel this could help improve immersion by not needing to move to OOC to figure out timezones or include them at all in IC conversation. Would make ignoring the timezone difference while IC a lot easier, IMO.