Requesting an exit to another character’s room - either through the UI or the command line - results in an exit that works once accepted but which does not show up. In this situation, list exits
says This room has no exits.
A room exhibiting this is #cu092oe9gbrvmv4pgf7g
with exits back
, stable
, stables
.
Perhaps an unintended side-effect of inactive exits - they’re hidden, but active?
Also, as mentioned in another thread, get exit
gives Access denied
, even for room owners (in theory it should work for everyone). list exits
works but doesn’t give the exit IDs; scripts therefore have to use a keyword to select an exit.