This thread is mostly a response to the added pirate ship, proposed airship, the trains and the ferry. As time goes on more and more fast travel options would be added to the world. With more travel modes it becomes nicer from a roleplay perspective but from a user design perspective it can quickly become confusing on how to get to a location. Whilst teleports exist, they have to be manually set as well as found through the world. Remembering all of the teleport locations as well can be somewhat troublesome as well when you have minor as well as major locations in the list.
Whilst not very roleplay friendly, I would suggest creating a new room which can then be linked to by all of these fast travel points. The room itself then would have exits leading to the others across the world. For example, lets say that the Trains have exits to locations A and B, and the ferry has exits to B and C, and Airship has exits to C and D. Instead I propose that the Trains, Ferry and Airship lead to a 5th location, E. E has exits to A, B, C, D and can also have added exits for any extra points in the future.
This would allow players to find points of interest in the wold much easier, allow for travel to be easilly scaleable since you don’t need to change all the forms of travel to a new loctation, simply adding it to the travel location would allow for anyone using the network to go to that new location. Again, it is not very roleplay friendly, since this system would allow someone to board an airship and then arrive at for example an underwater city. Perhaps there is some way to make it lore friendly with the rift, but I do not know enough of how it works to say whether this is possible or not.