Pieradyne Rise Rework

Hello Street Samurai!

What a chaotic week we’ve had! Thank you all who came to the Rebirth Event. I hope you enjoyed yourself as the whole city caught fire. I’ve come today with the big reveal of a reworked Pieradyne following those events!

Since coming to the rift, I’ve asked and heard some feedback about Pieradyne. I decided it was time to kick off this major plot point that has reshaped the very face of Pieradyne, literally! I’m happy to announce that the restructure has been completed.

Pieradyne 2.0, if you will, has had several travel rooms and side areas removed to invite easier navigation within Pieradyne and focus more towards the story and combat elements the city was made for. For the major change of the flow, there are now two major gathering points, Helix Plaza and The Old City.

Helix Plaza is right off the train station, helps set the vibe with Corpo and Mili-Med presence, and serves as a general hangout spot. It has your shops, social points, and sits in the center of everything here in Pieradyne.

The Old City is directly to the south, where a repurposed roundabout turned fighting pit serves as the central location. It’s surrounded by what’s left over after the massive fire, where the criminals and Gangs thrive in the lawless outskirts of the city.

I hope this offers an easier time hanging out and engaging in Pieradyne Rise. I’d love to hear feedback on the new design and what you’re hoping to see from the city of corrupt government officials, greedy corps, and dangerous criminals.

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