New user experience

With the sudden influx of new users, the new user experience might need some QA. I just now spoke with someone who was frustrated with the navigation system because the need to type "go " wasn’t clearly enough explained. Most MU* systems you merely type the exit name, but Wolfery requires the “go” command.

Might not hurt to put something in the description, make it more obvious in the first-level help text and/or add action traps to the first room so if someone types things like “exit” or “park” or whatever, they get a hint to try “go out” etc. instead.

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Hi Mirrdae!

Yes. I can see what you mean.
In the first room, we do have the info in the description though: the spawn room (train compartment) tells newcomers about it:

The train is standing still, and the lights are switched off. It seems like the train reached its final destination while you were sleeping.

To show the help, type:
help

To leave the train, type:
go out

But, since you’ve met some player that missed that, it clearly can be improved. Maybe similar text should also show in the chat log, if the description is easily missed.

The console command parser (which is purely a client side thing) can also be made to allow only typing exit names without “go” (eg out). I have been reluctant about this though, as it comes with the cost of possible command overlaps. (eg. you can have an exit called away, but typing away would set your status to away).

But maybe it is worth it still? What do we think…?

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Hmm, yeah, it’s tricky. I think a lot of people are expecting a web “MUCK” to behave like an actual MUCK, which has literally decades of momentum/convention behind the way things are done. I had similar problems, expecting things to behave the way they “always have” when first poking at Wolfery.

That’s why some sort of room-specific trigger or something would be useful. So when you DO type the exit name(s) without “go” in the first couple of rooms, you get a reminder “Remember to type ‘go out’ to navigate!” and the like. More obvious hints that things aren’t 100% the same as what people are used to.

I’m usually a bad test, because I recognize a new system does things differently. Many people are less tolerant of change, and can be frustrated or decide they just don’t have the time to relearn things that are too different. Some people actually feel dumb if they don’t get something quickly (I’ve known several people like this) and will quit rather than subject themselves to self-inflicted humiliation.

So… every little bit helps is my point I guess. You don’t need bouncing, blinking tooltips and stuff like some video games use, but the more user-friendly the experience the more likely you are to retain someone who is perhaps more casual and just looking for chat.

I’ll try and look through the initial few rooms more closely and see if I can think of more suggestions. Maybe solicit input from others too? This is one of those ongoing things that is probably never really done, so tweaks and additions over time are good; hardly expect a pristine user experience in one sprint. :wink:

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You might want to take a look. There’s some new help files and a new user praised them today. I’m not sure they’re up to every new user’s level yet, but…

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@Talon @Mirrdae, yesterday I also made a “silent” update (one that doesn’t pop up any dialog) of the client, adding some improved error messages:

improved_help_error

That is after me typing an exit name,

out

and random gibberish,

asdf

At least an improvement :slight_smile:

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Excellent feedback! I think that’ll go a long way to helping someone trying to use old knowledge be reminded there’s a different way of doing things. :slight_smile: I’ll try and take a look when I can!

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I would really like to see a check in place in the new user experience that impedes travel out of the starting room unless the gender/species/desc/about have data in them in the future, but we’ll need a room-based command instead of an exit which runs against the character parameters to check for non-blank fields on all 4 things in order to accomplish that.

Far too many users scrambling mach 3 out of the room that tells them how to exist in the first place.

I’ll probably be working on that starting room here before long to provide a lot more OOC information and discourage leaving quite so rapidly…

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