Most of the notifications generated as characters move around the world are in the present tense, and the roleplaying guide specifically calls this out as preferable:
The sleep and wake messages are exceptions to this pattern:
Riverrynn just woke up.
Riverrynn fell asleep.
This is obviously minor in the grand scheme of things, but probably also a simple string change, and it helps maintain the consistency that the system has a preferred tense, so I’m noting it here.