Some optional notes:
Galena’s Fishery:
Room Desc: While the writing about Galena is solid, some more description about the environment itself that Galena is in could improve the room further. Galena’s description should be in a paragraph while the room itself is in its own. If Galena has as much presence as the room suggests, its entirely possible that her paragraph should take lead.
More environment notes will help communicate to the users if they’re inside or outside while visiting the location
Exit: Rastina Docks: Travel: leaves with fish!
► While it is self-only travel message, “What if the user doesn’t purchase fish?”
It’s always difficult to judge what a character is or isn’t doing in a location or even sometimes their mode of travel. Matters to keep in mind as you write things which determine how other people’s characters behave or even while writing the description of a room. Best to stick to what they can observe rather than telling them how they observe.
Exit: The Back Door: Name:
►Is this a back door inside a building, a gate around the side of a stall or other? More info about the Fishery will help communicate what type of exit this should be. It may be entirely appropriate as is.
Exit: The Back Door: Leave: “gives Galena the secret salute to go beyond the back door.”
► It’s possible that a character who doesn’t know the salute might bumble into displaying this to others in the room. A RP note regarding an IC secret on the exit itself and in the area collapse tab could further detail this.
► Possibly renaming to Back Door (IC Secret) or something similar? Alternatively reapproaching the travel message to suggest Galena giving approval with soandso.
in order to skip the idea of a IC secret that its very likely many players may not know as they bumble in while exploring.
The Growling Grizz
Room Desc: 3 references to The sailing ship, The ship itself, The ship was
► Reads repetitive, starting the sentences in more varied way could improve the room further.
Onboard the Growling Grizz:
Exit: Climb the Shroud: leave/arrival/travel: Messages are blank.
• Write exit messages. ((This one is non optional))
Exits: General notes: Travel messages: Actions performed for the user which other users will see.
► While helpful for boosting theme of the area, it imposes actions on characters which may otherwise not do those actions as a character. Something to be mindful of while writing.
Crows Nest
Exit: Climb Down: leave/arrival/travel: Messages are blank.
• Write exit messages. ((This one is non optional))
The Bridge
Exiit: Main Deck: leave/arrival/travel: Messages are blank.
• Write exit messages. ((This one is non optional))
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((Some of these notes are obviously duplicate to Shinyuu’s notes - just note taking with fresh eyes myself as well. Please keep in mind that other than the empty exits mentioned, most of this is just opinion feedback and you can do with it what you will so long as the area parent owner is satisfied.))
The writing for the pirate ship is good in most places!
Just some exits to clean up where things are missing and otherwise some optional considerations on if you want to continue with acting on behalf of people’s characters in your exit formats. Other than that, I don’t see any reason why this shouldn’t be linked at the area parent owner’s convenience.
In good faith, clean up those exits I mentioned and otherwise get in touch with Asher to sort things out.