Idle character sweeper And idle character filter

Idea 1:

A setting similar to transparent exits and auto sweepers, where you can toggle a room to sweep anyone who has been AFK for X amount of hours.

Idea 2:

An update to the UI that shows a room’s/ area’s active user total and the room/area’s inactive/AFK total

With the changes to the town center, it has brought up an issue I have seen and myself taken issue with.

Excessive idling or loitering.

It seems prudent for the site to have an auto-moderation function that could be integrated into a room’s settings to sweep characters who have been AFK for excessive amounts of time and return them to their home room.

To avoid this, a user simply needs to be active. And to define active, it simply means they need to do any action that would pull them out of an AFK state for a period of time to indicate that they are, in fact, online.

Pros: Reduced clutter in rooms. Privacy and peace of mind. Hopefully, there will be better population retention.

  1. There have been issues with the clutter of the main landing areas, having a plethora of users who are sat idle in rooms. These hubs are typically the first things players see, and if most players are just there, silent and inactive, it can be discouraging. And to a lesser extent, all public rooms. For example. I do not go to the sacred valley as in a “boy who cried wolf” scenario; I do not believe the population is ever active or is as populated as the population leads me to believe.

  2. Privacy has been a concern of mine many times. I have also seen it expressed that, while yes, you are in a public room, it is uncomfortable to have characters simply sitting and logging in a room for long periods of time.

Cons: the system is easily dogged. And it would target non-malicious users.

  1. It has been pointed out by a pair already that it would take a simple script to combat this system and wake up and AFK a character to bypass the system. This is a legitimate issue, but to avoid going overboard, the solution to proof of life should not be a demand on the part of the player to meet an excessive engagement benchmark. However, this might warrant a change to the ToS to enable the moderation team to take action and sweep characters they believe are using Scripts/Bots to idle excessively in rooms.

  2. As said above, the auto sweep should just be a simple sweep to the character’s main homeroom, allowing an easy solution if a user returns. They simply just have to re-enter the world at large. No invasive bans, kicks or anything of the sort. The system should just incentivize activity and discourage any disruptive inactivity.

And if this is not agreeable. It was proposed by others that another feature could be used to either supplement this or instead this.

The site already displays who is in rooms and areas, as well as those who are in rooms they can not access. It might be nice to have a statistic that displays the population, as well as the populations of active and/or inactive users.

It would help lead players to where the true activity and lend clarity to when areas or rooms are being stacked with excessive characters to just bump population numbers.

I already know this is going to be polarizing, but hey, the point of this is to get a discussion going and to see what the community thinks, so let’s hear it.

7 Likes

Not having the orange idle (1h+) be counted in the per area stat would be wonderful. Find where people are actually active – not where someone has parked their five characters and responds once a week to only someone they have on notice for.

I don’t really need someone removed from an area. Just stop telling me there are 20 people in a zone when no one is remotely awake when explored.

11 Likes

Yes, this. 100%. I wouldn’t object to people x hours idle being swept. If someone’s been away that long then they’re not really there anyway.

But at the very least I would really really like to know what areas are active and not which one has the most characters, when those characters never ever interact with anyone peeking in.

4 Likes

PLEASE consider implementing a filter that shows you how many characters are idle out of those present.

It is SUCH a bad experience – especially for new users – when an area looks populated but it’s a bunch of orange names that don’t want to log off but don’t want to leave.

4 Likes

I cannot see how this would be polarizing. Why would anyone be upset if all they’re doing is parking their character for hours on end? If it’s a ‘I have a right to be a voyeur and keep logs of what’s going on in the room’ sort of thing, well… No. That’s not a particular right you have. I can’t think of any other reason someone might object.

By all means, let’s implement this. I find it somewhat aggravating walking into the plaza or the park only to find a gob of orange names.

2 Likes

Hahaha glad you think so. I had two people hot me with some very “YouTube” level comment logic in the park, very upset I would propose such a thing.

They said it hurt no one and their was no purpose and that it would simply start some arm race. Amongst some allusion I was an authoritarian. And it was some huge overstep and, “dictating how people should play” when the issue is there is no play.

1 Like

Playing by not playing. How Zen!

1 Like

Maybe an hour or two hour or less sweep timer for public spaces, max.
Programmable in private locations.

Hmmh. Why not drop a person from the area count after a certain amount of time, and put the idle players in a collapsed field at the bottom you otherwise don’t expand unless curious?

Some folks really enjoy just observing the goings-on while, say, at work, or unable to really engage, but still like the opportunity to keep up with their friends and the silliness for sake of entertainment.

Policing how folks use an area, whether idle or not (you don’t know if they’re sitting there reading along but unable to interact, who’s to say they don’t deserve to partake in their own way?) kinda leads to further issues down the line!

/ten rat cents!

1 Like

The idea wasn’t about people being away for an hour or two. That happens. It’s about the people who sit somewhere all the time and never log out and rarely if ever interact with anyone. When Twig first mentioned this he was talking about after 8 hours.

2 Likes

Yeah that seems silly to -me- to idle in place for so long, but, if they’re hidden from view and not counting towards active room count (collapsed list), does it hurt for them to be there?

Some people just really love being the first name on the bottom of that list =p

1 Like

If they don’t show on this list, then I’m satasfied.

4 Likes

Yeah this is where a lot of frustration arises for folks! ‘Hey there’s a lot here let me go..oh..nope. That’s a false number.’ It’d be neat to have a timer next to the occupancy # reflecting the last time someone posted something, too!

1 Like

I’m happier not knowing low long it’s been since I posted without checking the timestaps. I used to have anxiety about how long it took me to pose… like I wasn’t good enough/ fast enough… So… I’m kind of glad that’s not as in your face here on wolfery.

But, yeah… if people who’re idle (or even just in private or publicly inaccessible rooms) didn’t show up in the zone population count, I think it would be more useful to see where people are actually active.

5 Likes

Ooooh. Add this to not including them in the area count, as Marilu showed? I really like this idea. Don’t forget the transparent exits, too.

4 Likes

Soo this little discourse just netted as ideas:

  1. Drop idle characters from area count after x amount of time
  2. Put idle players in a collapsible field at the bottom of the player list that defaults to collapsed
  3. Transparent exits

Yay :smiley:

2 Likes