Request: Add the room name to a summon request:
Alice tries to summon Bob to The Lab. To accept the summons, type:
Request: Add the room name to a summon request:
Alice tries to summon Bob to The Lab. To accept the summons, type:
Yesss, this would legimately be amazing and so useful
I thiink this is a great idea!
Then I quickly move to the dissection room and you appear there rather than the lab. ![]()
I like the idea too! Thanks Windy ![]()
But⦠to adress @GreenReaper mischief; should the summon be locked to the room, or to the character (as it is now)?
I think if you clarified that the summon was from the Lab rather than to it, thatād be good enough. Otherwise they might end up lost without a guide.
I think thatās what such tools do on MUCKs, where they offer that feature (though I remember it more from the un-messaged āpageā feature, which says ālooking for you in Xā).
(Iāve actually been wondering about the feasibility of abusing the room scripts to provide leash-like functionality. Itād only be able to work on regular exits, though, not teleport etc, which limits its use.)
I do miss the leash command.
What is the leash command?
The leash command is basically a follow that you agree to beforehand and donāt agree to again until you turn it off. Say I have a pet; they set up their leash properties so that I can put a leash on them and drag them with me wherever I want, whenever I want, even if they are asleep. They are never prompted to accept. If they are swept then the leash brings them back. But there is still a command to break the leash if they decide they do not wish to be dragged around right then.
Few commands are as much fun as this.
Surprise, weāre going on an adventure. Thatās always bound to lead to something fun.
Key to mention that if they try to leave, theyāre also yanked back. (And if the person leashed is not allowed in a certain location, the person dragging them there is likewise yanked back.)
Whether you could be leashed relied on checking a prop on the character object; you could also restrict it to an array of characters or leave it as a free-for-all. We donāt really have script-accessible associative property arrays on characters in Wolfery, so currently that would need to be stored internally by the script.
I donāt think it really needs to be addressed. If someoneās gonna be a dillweed, theyāre going to do it no matter what you do with summon.
My issue was recently I thought someone was summoning me to their home, when in fact they summoned me into a public place, which was just awkward and uncomfortable.