Feature request: Summon location indicator

Request: Add the room name to a summon request:

Alice tries to summon Bob to The Lab. To accept the summons, type:

9 Likes

Yesss, this would legimately be amazing and so useful

2 Likes

I thiink this is a great idea!

Then I quickly move to the dissection room and you appear there rather than the lab. :cat_with_wry_smile:

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I like the idea too! Thanks Windy :slight_smile:
But… to adress @GreenReaper mischief; should the summon be locked to the room, or to the character (as it is now)?

I think if you clarified that the summon was from the Lab rather than to it, that’d be good enough. Otherwise they might end up lost without a guide.

I think that’s what such tools do on MUCKs, where they offer that feature (though I remember it more from the un-messaged ā€˜page’ feature, which says ā€œlooking for you in Xā€).

(I’ve actually been wondering about the feasibility of abusing the room scripts to provide leash-like functionality. It’d only be able to work on regular exits, though, not teleport etc, which limits its use.)

I do miss the leash command.

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What is the leash command?

The leash command is basically a follow that you agree to beforehand and don’t agree to again until you turn it off. Say I have a pet; they set up their leash properties so that I can put a leash on them and drag them with me wherever I want, whenever I want, even if they are asleep. They are never prompted to accept. If they are swept then the leash brings them back. But there is still a command to break the leash if they decide they do not wish to be dragged around right then.

5 Likes

Few commands are as much fun as this.

Surprise, we’re going on an adventure. That’s always bound to lead to something fun.

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Key to mention that if they try to leave, they’re also yanked back. (And if the person leashed is not allowed in a certain location, the person dragging them there is likewise yanked back.)

Whether you could be leashed relied on checking a prop on the character object; you could also restrict it to an array of characters or leave it as a free-for-all. We don’t really have script-accessible associative property arrays on characters in Wolfery, so currently that would need to be stored internally by the script.

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I don’t think it really needs to be addressed. If someone’s gonna be a dillweed, they’re going to do it no matter what you do with summon.

My issue was recently I thought someone was summoning me to their home, when in fact they summoned me into a public place, which was just awkward and uncomfortable.

1 Like