So… I’m not 100% certain if this already exists or not- if so, then write me off as being an unobservant dummy, but… Is there an in-world timezone, or are we all just kind of winging it by general consensus? I know that many games like FFXIV, Second Life, and others employ an in-world timezone in which the setting’s clock operates, determining when it is night and day. Why not have a Rift Time Zone/Wolfery Time Zone or something of that nature for players to check with a Get Time command?
Given that the servers are located in… Sweden was it? That would be my suggestion for local time… But any timezone would be fine. It would certainly make planning scenes and events a lot easier for me- I can’t speak for others, though.
We do not have a consensus rift time, time behaves differently in different portions of the Rift, and Wolfery in general strives for an international approachability that doesn’t really need a specific time zone. We recommend people co-ordinate around GMT .
Maybe we could still have the command time. In Sinder it would be indeterminate but.. area owners could perhaps set a timezone in order to coordinate roleplay events? That would be very nice.
I agree to that but also have to say if you maybe could set a timezone per area, as an optional feature. And if it is set it shows the current time in the rooms or per command.
Might not be widely used though and I also guess that you could achieve similar with room scripts.
I think area/global script will be the way I wish to handle this.
Then it can be up to each area/realm owner/builder to add these sort of time zones/complex triple moon calendars themselves, as well as commands to show the time.
I think it is a nice idea with in-game time, but best to leave it to the creators.
Area and Global scripts are planned features. Not there yet!
But since the main work with the scripting engine is in place, it shouldn’t be too huge of an effort to add it.