So I was thinking of we could improve the navigation with several categories of exits and here’s what I thought out.
Definitions
Arterial Exits
Those are transit exits like the ones running along Sinder Lane. An arterial road leads to rooms connecting to other areas.
Sub-area Exits
Those lead from an arterial room to a sub-area. A sub-area is effectively a cul-de-sac, having no other connections.
In-area Exits
Those are the regular exits that allow you to navigate within an area (or a tightly connected group of areas).
How to use them
Arterial Exits are the ones you travel for exploration. You know that those lead to more stuffs. Those are yellow in my mockups because the yellow brick road leads to the EmeraldSinder.
You travel the yellow roads until you hit a red exit. Those Are in-area exits. With those you know you’re entering a sub-area or several tightly connected ones.
Mockups
you can travel along the lane. The park is a transit because that’s how you get to trains.
the stables don’t have any highlight for the local areas – only the transit ones.
only the exit from the nimbat village is highlighted.