I love hiding Easter eggs in my builds with hidden exits and etc, and I know I’m not the only one. Relatively recently, a friend blew my mind by looping a exit to the same origin room to deliver some text to the player and those around via the Arrive and Leave Exit messages while keeping the player in the same room.
I was thinking if we had a feature designed specifically like that for rooms to show actions, without it being a full exit (by not requiring a destination room) but by typing the required text it would display text that only the player could see and a separate text to those in the room witnessing the action. To help further make it a separate feature the commands required could be like those in a traditional adventure style game like “pull, push, open, close, look, etc.”.
For example, there might be a chest in the room description, but instead of typing “go chest” (to try and interact with it), the player could type “open chest” and have an message displayed for them as to what happened when they tried to open it and a message showing the other players in the room see as what has been done.
I hope I explained my idea clear enough. Let me know what y’all think.
A couple of examples of this idea using the current exit system can be found in Joystix Arcade’s Bathroom stall “go peek” and Staff Only room “Go Monitor”.