Hello! I’m trying to make a little area that’s only 3 rooms big but full of interactive spots, similar to the Moonlight Forest area.
Is there a way to make the Leave Message blank? I’d like for there to only be 1 message pop up for both the person using ‘go’ and anyone in the room to witness it. Having the Leave Message be there makes things a bit redundant.
The Leave message is the message sent to anyone in the room witnessing the travel out. The Travel message is what’s shown to the exit user, and is separate to allow messages like combining a “leave this room” and “arrive to this room” message, something like “passes through the double doors and is greeted by the vast expanse of the decorated ballroom” that wouldn’t make sense to send to people watching the person leave, nor to people watching the person arrive.
If you don’t need the Travel message, I would normally just set that to whatever the Leave message is set to.
If you’re creating exits that loop back to the same room for interactivity, might I suggest using room scripting instead, particularly commands. The cookie machine in the park is a good example of this, you can set up custom commands for users and process them however you’d like within the bounds of room scripting.
Thank you for the reply! I was referring to hidden exists that direct back into the same room. The Moonlight Forest handles this by setting the Arrival Message to … which I will just use for my rooms probably too. And yes, the rooms do have a little bit of scripting. I intended to use ‘go’ for places and a custom command ‘inspect’ for objects.
I now have a scripting question? Apologies if I should have made a different topic for this.
I have zero programming knowledge and I have just copied the custom commands example this far. I’d like for the message to use the private describe function but I have no idea how to make sure it targets the user of the command or how exactly to put the message itself.