Ungh!
I simply can’t get my head around why this keeps happening. The client will sent network ping
calls, which are suppose to keep your character(s) awake. These keep failing for some.
In my latest update, I have made it so that a failed ping
calls should be followed up by a
authenticatecall to get a new access token (which is a cookie named
auth-token`).
Anyone running into this issue, please do this:
- Open your Devtools (in Chrome, press Ctrl+Shift+i)
- Go to the Network tab
- Click a failed
ping
in the list. If it is red, that means it failed.
- Under Headers, expand Response Headers and screenshot it and sent it to me! (but you may want to mask the token data, as I’ve done in the screenshot below)
- If the failed
ping
is followed by an authenticate
, screenshot that one in the same way!
(This screenshot does not have failed pings. You should look for failed ones)