I am very much still in the process of adding more rooms to it… However, I have decided on a theme for a sister-town to Sinder, if it would be quite alright. One which would tie into the history of the broken bridge, and allow the bridge to finally be repaired (with freshly treated lumber supports, and heavy durable stone, possibly with a note that A large skeletal figure can be seen at night, tending to the bridge to maintain and repair it as needed.). This town will be home to many a secret to be uncovered by the adventurous, or curious sorts.
Although I call it a town, it will begin its existence as explorable ruins of an old town, perhaps followed by becoming a tourist location, with the many structures and artefacts being preserved. There are hidden spatial doorways dotting the town, used for gaining access to a different dimension. One would have to notice the subtle queues of the area in order to find them, and learn from scattered debris what the names of these interdimensional doors are.
The entry from Sinder Bridge would be an area (it’s actually a room) known as Open Fields (room ID #ca7u5269gbrpjnfe794g) and this area will then connect to Callendriver Plaza (room ID #ca7ulhu9gbrpjnfe7h6g), the southernmost region, and centerpiece of Callendriver Town: the ancient town nestled between the long river that bends after a considerable distance to the north, and returns to the ocean from the side of Callendriver opposite of Sinder. There is plenty of room here for additional areas, whether it be more wildlands, another town, dens, hollows, caves… You name it, and it just might be discovered here on this expansion of land. The plaza will be a teleport accessible location, preferably used as ‘teleport callendriver’, and this area (once I have completely finished fleshing the region out) will have 6 accessible locations to traverse including the Open Fields to the west.
Edit: I probably should clarify better… The area with 6 accessible locations to traverse that I am referring to, is the Callendriver Plaza. There will be more areas than just this, once I am finished, of course.