Working on the bare bones of a large region of a lake and additional lakehouses with an example house and lake docks on the east side, I have completed all exits but still need to add entry/exit messages to them, done some barebones descriptions of each area (though they can have some expansion).
It includes an addition to the current beach and a secondary small beach with some flavor text, I would be happy to take over managing the lake area when people want to add houses if you want to offload some of the work there.
Current requested connection/exit points are (West Sinder Beach -> āthe beachā) and (East Lakeside Cabins -> West Sinder Lane)
I am somewhat new so Iām kinda still learning the commands and requirements as well as syntax, any feedback on the region would be appreciated.
Hmmm. Thoughts, builders? We have a lot of lakes now.
I mean, I live in a place with a ton of lakes, so it doesnāt seem too bothersome to me, I guess!
Adirondacks gang, lakes for days!
This is my best attempt to roughly outline what I have planned, probably not perfectly in line with the style of the town, but I didnāt want to go too far off the map.
SinderAttempt.psd (3.3 MB)
Honestly Iād love it if there was a Lorem Ipsum district
At first I was a bit worried it would clash with the current world map. But doing some rudimentary scaling and overlaying I think itāll do great.
Iād love to have a looks sometime if you want to drop an id to one of the rooms @Jaspurr
Starting in #cbaud769gbrucpt0r4ag (set as West Sinder Beach)
I havenāt set up most of the room transfer messages, and there are still a couple missing rooms as I started working on this before working on making a map.
Is the intention to have this area be part of Sinder and using the same rules?
If not: Weāll end up needing to build an additional region for west of town to contain this as a sub-area.
The way the map is set up, Iām definitely wanting to know which rooms are considered part of what.
Looks like: 2 additional beach zones west of town (public areas?), 4 road tiles (public routes for branching into other projects alongside these locations) and then a 10 room sub area around this lake which is connected in via 3 of those 4 road tiles at this time?
A fair number of these tiles around the perimeter will likely end up part of the public roads with how this is laid out, since weāll want to ensure we can still develop around this project here and not paint ourselves into a corner ā unless of course we resituate the road situation to have a singular entry point into this subarea, then we can have the outside lake loop within the subarea fully since our concerns for routing around the lake are more easily managed.
General Building Guidance
Aside from theme if this is intended to be a publicly linked location/build for people to use rather than a private residence, the build team will be looking for:
ā¢ An area containing all the rooms and appropriate about info/rules for the area
ā¢ go back
routing which leads you toward the entrance of the area.
ā¢ Exit messages which are at least correctly descriptive of where people have come from and are going to.
ā¢ At least a bit of description for the rooms contained in the build - if rooms are completely undescribed, it might be better to hide those exits from the public until youāre ready to describe those locations.
ā¢ Room images or Area Maps are not required but can be helpful to people if this is intended to host public roleplay.
Most of what is complete should be public area, I donāt know how to make an actual area for it.
The idea is to have a series of houses within this space, with 2 points of connectivity for each (lake connection and road connection).
Iāll need to figure out what to do about āgo backā routing because it sorta has multiple ways in and out, but could probably operate with the assumption that either east or north is the āoriginā point.
Descriptions and exit/entrance messages will take time, Iām not the most creative writer and donāt have much time to myself to be actively working on those for longer than a couple hours at a time per week.
Sorry about being so slow to reply, Iāve had a lot dumped on my plate IRL-wise lately.
What youāre building more or less looks like a road and navigation housing area perhaps with 1 or 2 features for people to actually use as roleplay rooms.
If you are intending for people to be able to claim the cabins as personal housing then we should know ahead of time. If you are planning for these to be remote cabins that are otherwise public and meant to be described and used for a little bit of privacy when people want to hide out but not owned by anybody specific Then weāll at least want to work on 1 or 2 templates for describing the cabins around the lake But otherwise probably donāt need to start with every single one of them having a unique description. We will however want to focus at least a little bit of time in the outdoor navigation areas if they are intended to be used for roleplay (And still a small paragraph or so even if theyāre not)
If you need any additional help just let me (Tasho) know And Iād be happy to help you with any building questions.
@Jaspurr Hey there. Checking back in with you after all this time. Was this still something youāre pursuing or should I consider this abandoned and redirect to different ideas proposed? ^^
I would love to continue eventually, but I started a new job and have had very little time to get anything done lately.