Help figuring the RES internals

If core.tooActive contains no seconds, it is <= 1 second.
The data property returned in error messages is meant only for text formatting and localization purpose, so it isn’t really intended to be used as a reliable source of info.

The flood detection feature determines if a player is allowed to issue a command right away, of if they will get the core.tooActive error.

Which commands are you interested in knowing the cost of?

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