This approach makes sense from a categorical standpoint, and since there are some technical hurdles in the way, rooms and sub-areas lack any distinguishing factors in this context; so it sounds like this one belongs in the “large effort for insufficient gain” bin. Maybe when we have access to some of the API changes you intend on making in preparation for Lua scripting and linkages and such, this could be re-approached.
I think this would be a nice little addition, if only to homogenize the list’s behavior. Probably not especially valuable, so whether or not that is simple to implement would definitely weigh heavily on my mind in your shoes.
lead
/follow
is wonderful, and things like it are definitely one of the factors contributing to the spatiality of MU*s in general. We don’t, after all, generally ask our friends in wetspace to travel on our behalf to later offer a teleport, we simply come along with them!
Actually, this came up at some point but it seemed too small to write a whole thread for: Would it be practical to remove the party size cap and instead display group arrivals/departures in one line? Or is this a limitation of how such notices are delivered in the backend?
Khaterín arrives.
Buddy arrives together with Khaterín.
Chum arrives together with Khaterín.
Pal arrives together with Khaterín.
Friend arrives together with Khaterín.vs.
Regardless, I can see why you want to be careful about incentives and information accessibility. Just a few tweaks can interfere with Wolfery’s illusion of spatiality, especially given modern expectations for omnipresence in apps such as Discord where users can keep tabs on any number of channels at once.
I do think that, for lack of either travel-on-click or look-through features, the area page remains an obscure and inscrutable interface. I cannot, for example, find the Silver Crescent in Do’nezo, and I don’t know whether that is because the exit is hidden or if I’ve repeatedly walked right past it.
Exit links on the map could help with such things, along with some of the other improvements to the map we’ve talked about already in the other thread. Perhaps being able to hide a room or sub-area from the locations list while still being attached to the overarching area could make this a little clearer; if the Silver Crescent is merely rumored in the area description, it’s more of a treasure hunt than a session of confused wandering.
That’s a good point; I hadn’t considered that. I think an opt-in global setting like that is useful for its own reasons, seeing as folks are unlikely to accept an unsolicited join
request from someone they’ve never spoken to before, but had they arrived on their own and initiated an organic scene I would call that the MUCK working as intended.
That doesn’t as much address the steady stream of explorers passing by, but it sounds like that is less a problem and more an unavoidable consequence of spatiality. I usually leave arrival/departure toasts on even in high traffic areas, which is, at worst, an overstimulating nuisance that I can just turn off when I need to.
Maybe the toast notifications could be delayed for a few seconds and gagged if they depart within the grace period? Still have a notice in the log and such. That feels like a really comprehensive solution to a not very big deal, though, so .